Y5 S2

Yr5 S2 Hopscotch Planning_ RulesF I can use script for a specific purpose. (scratch)

Steps to Success

http://www.ponggame.org/
Today we will extend on session one by making a game. Pong. It is one of the original games- and easy to script- if we think about what is happening. I will challenge you to explain what you are doing- not just copying the script.

http://www.teach-ict.com/ks3/djp/scratch/pong/pong.html (notice how it is KS3)

 

HLTA I can plan and apply rules to solve a  specific problem.

CC Maths – Hopscotch Coding on the iPad

Today you will be challenged to plan and create rules for a game- making deliberate choices – looking at example code and its effects  with understanding.

Support Doc

Yr5 S2 Hopscotch Planning_ Rules

Steps to Success

 

TA I can plan and apply rules to solve a  specific problem.

CC Maths – Hopscotch Coding on the iPad

Today you will be using your Hopscotch coding  knowledge to create a program that displays a multiplication problem. Answers are revealed by characters bumping into each other. Which character has the right answer?

Yr5 S2 Hopscotch times tables

Support Document

I I can identify how different apps have different purposes and how we can learn from them.

Steps to Success

Following last session where you explored a tutorial you will use three different apps and tutorials and identify what they are used for and how they help you learn. You will need to think about what you are learning.

 

 

Hopscotch, Move Turtle and Lightbot.
Follow code academy- hour of code.

Which app is best? Which did you learn from?

 

END OF SESSION ASSESSMENT